Chapter 4 is Coming to Depths of Sanity on March 19th!

Hey Everyone,

Chapter 4 is coming to Depths of Sanity on March 22nd, and it is a MASSIVE update that’s bringing a lot of new content to the game.

Which means it’s officially time for us to share just what’s in it.

Chapter 4 Breakdown

First off, this Chapter packs two new areas for you to explore — The Dying Reef and the Tectonic Rift. Here are a few clips from the new areas:

Check out a few clips from the new areas.

The Dying Reef will have you traversing puzzles with your newly acquired tow line and getting help from a few aquatic friends along the way, and the Tectonic Rift stands as the game’s biggest level to date, taking you deep inside an underwater volcano to throw all sorts of new challenging enemies and obstacles in your way — including areas hot enough to peel your ship apart.

In addition to bringing along two new environments, there’s a host of additional features coming along, including:

  • Fast travel
  • An improved HUD and visual upgrades
  • Additional control schemes and accessibility options
  • Quality of life improvements such a dedicated map button, audio log menu, and more

It’s a giant update, and to those of you who took the plunge with us on Early Access, your feedback has helped immensely in improving the game for this next Chapter.

And if you’ve just been keeping tabs on us, we’d LOVE it if you joined us with this chapter update — that’s why Depths of Sanity will be discounted to $13.50 for Chapter 4’s launch week. That’s cheaper than our standard Early Access price, and significantly cheaper than our final launch price (which will be $20).

Wishlist us here to be notified when the chapter drops, and we’ll be back soon with the official launch trailer for Chapter 4!

See you then,

The Bomb Shelter Games Team

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We’re an indie game developer sharing the highs and lows of getting our underwater metroidvania, “‘Depths of Sanity,” to the finish line.

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Bomb Shelter Games

Bomb Shelter Games

We’re an indie game developer sharing the highs and lows of getting our underwater metroidvania, “‘Depths of Sanity,” to the finish line.

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